Breach

Breach is beautiful. “Intricate” or “detailed” would also be accurate descriptors, though you’ve often gotta steer clear of those words in Doom circles. I think both terms are starting to transition out of bad word status — in part thanks to creators like Viggles and projects like Breach — but in the past they were too often associated with maps that either include so much detail that the architecture interferes with player movement, or that focus on detail as a substitute for any kind of stimulating gameplay. And trust me, I wouldn’t be talking about Breach if either were the