Mutiny

I have a problem right now: I can’t stop playing awesome Doom WADs. I don’t know why it’s taken me so long to check out Mutiny, the 2016 community project that aims to revisit the glory days of WADs like Dysphoria 3, Perdition’s Gate, and my forever-favorite thing in the whole wide world, STRAIN. I’m about two years late to this party… but hey, at least I’m here now. There was a certain flavor to WADs like Dysphoria 3 and STRAIN that just isn’t seen anymore in the world of Doom WADs. I’ve heard a lot of folks call it “cyberpunk” (though

50 Shades of Graytall

Limitation projects. Love ’em or hate ’em, there’s no escaping them. You see a lot of the standard bemoaning about the concept — “Why can’t anyone just make a normal WAD anymore?” — but the truth is you could do a lot worse with one of those “normal” WADs than you could with something like 50 Shades of Graytall. Of all the limitation projects that’ve come out in the last decade or more, 50 Shades may be the most compelling. The idea behind all these projects is to put creators in increasingly restrictive boxes — to force them to be