RAGE-worthy (Part II)

Where was I? Right — Rage. I started off my… what I think is now long and self-indulgent enough to call an “essay”… about Rage by pointing out how confused it is as a whole. Of course, like a dope, I racked up a thousand and a half words talking pretty exclusively about the story, and that’s not where Rage is really confused. Dumb, maybe, but I think it embraces its dumbness. And who cares — I mean, really cares — about the story in an id game? You could say the only mistake that was made there was in having

RAGE-worthy (Part I)

What are you, Rage? What do you want to be when you grow up? What do you want to do with your life? Really, that’s the question, and I can’t answer it for you. Truth is — I’m not sure anyone at id agreed on what Rage was supposed to be either. If there’s anyone who’s more confused about what it’s getting into than the people who played this game in its first few months — it’s Rage itself. I suspect a lot gamers were looking forward to a typical id shooter. Those who weren’t familiar with id were probably

RAGE-worthy (Screenshots)

I just finished Rage a couple hours ago. For the second time. Since I’m still in the process of digesting the experience and figuring out what I want to say about it (there’s a lot to say), I figured I’d tide you over with some screenshots. If there’s one thing you can’t deny, it’s that Rage is a really pretty game, so while I sort the mess of notes I took into something comprehensible and hopefully worth reading, enjoy some (really pretty) virtual carnage. (Don’t look at me like that! …it’s not like I’m just trying to offload some of