rf1024

With over a year between each of these last three updates, I think it’s about time to admit that this column is reaching the end of its days. I’ve had a specific end in mind for years, actually, though I expected to get there much, much sooner. Between focusing on other projects (mostly WADs of my own), and the dreaded Real Life taking up more and more of my time, even plans of ending What’s Awesome, Doom? had to be put on the back burner for a long while. Now, though? With other chapters of my life coming to a

Mapgame

Gosh, can you believe it’s been over five years since I last talked about an rf’ map? 40 episodes after Wire Brush, I’m finally, finally doing that review of Mapgame I’ve wanted to do all these years. And hopefully it won’t be another 40 episodes until I get to do rf’s 1024 megaWAD… if I can find a copy of it somewhere. Mapgame has long been one of my go-to Doom WADs. I’ve held it on this pedestal, ranked it among my favorite WADs of all time, and any time the topic of best episodes for Doom 1 came up,

Wire Brush

In an attempt to offset the daunting scope of the last two WADs, this month I’ve got something short and sweet: rf’s Wire Brush. As much I enjoy single-level WADs, they don’t usually stick with me the same way bigger megaWADs do. They don’t leave that indelible impression on me the way the Suspended in Dusks do, or the Memento Moris, or the STRAINs. So the fact that I remember this one years later is a pretty good indicator of quality. (Disclaimer: It may also have something to do with me just really, really liking rf’s stuff, and also also