Special Report: One-Map WADstravaganza!

By now you’ve probably noticed that I lean more toward bigger WADs and megaWADs to talk about in this column. As a result, I have a growing list of one-map WADs I’ve either enjoyed or been meaning to play that has just been getting longer and longer for years now… You know what the means! That’s right — it’s time for another special episode! Welcome to the One-Map WADstravaganza: eight single-level releases from the last five years or so. Let’s jump right to it, before I get wrapped up in some long, masturbatory introduction! Presented in alphabetical order: Big Woodchip

Breach

Breach is beautiful. “Intricate” or “detailed” would also be accurate descriptors, though you’ve often gotta steer clear of those words in Doom circles. I think both terms are starting to transition out of bad word status — in part thanks to creators like Viggles and projects like Breach — but in the past they were too often associated with maps that either include so much detail that the architecture interferes with player movement, or that focus on detail as a substitute for any kind of stimulating gameplay. And trust me, I wouldn’t be talking about Breach if either were the