Doom the Way id Did

Another Doom anniversary, another classic Doom-styled mapset. What better way to celebrate Doom’s 22nd birthday than with what, in an alternate universe, could have been id’s official Doom levels? Doom the Way id Did is the Doom homage to end all Doom homages. Tired of mapsets only textured to look like E1 but don’t play anything like it? Done with the straight lines and right angles of modern maps? This is the WAD for you: for the first time, a full, three-episode megaWAD that attempts to recapture the essence of id’s original levels in every possible way. I can’t list

Back to Saturn X Episode 1: Get Out of My Stations

A great Doom WAD is an emotional experience for me. I feel more invested in a good WAD than I do in 90% of videogames. The minimalistest story, some level design that makes me feel like I’m progressing and accomplishing something, a strong soundtrack — that’s all I need. The last one most of all. Really; music will make or break a levelset for me, and when is makes it, it makes it. If you’re not a big Doom person, I wouldn’t blame you for not believing me here, but I honestly think the world of Doom WADs hides behind

The Eye

The Eye is a WAD I probably wouldn’t have heard of if it wasn’t for this year’s Cacowards. The WAD contains only a single level, when I generally gravitate toward bigger, longer projects. It’s the second creation by mouldy, a relative unknown in the community, and I haven’t really been in the loop at all this year. Instead of slipping under my radar, though, The Eye was brought to my attention just in time to be a charming little Christmas present. Okay, so “charming” and “little” aren’t the best descriptors for this level. “Big,” “grand,” and “epic” are closer to