Doom II The Way id Did

Doom II The Way id Did. You already know what this is. You know whether or not you’ll enjoy it. What are you doing still reading this? Doom II The Way id Did is exactly what you expect, even if you haven’t had the pleasure of playing Doom The Way id Did, or the number of WADs that followed on in that vein for years. It’s a collection of 33 maps by various authors in the community, all doing their best impressions of John Romero, American McGee, and Sandy Petersen (plus maybe a tiny bit of Shawn Green and Tom

50 Shades of Graytall

Limitation projects. Love ’em or hate ’em, there’s no escaping them. You see a lot of the standard bemoaning about the concept — “Why can’t anyone just make a normal WAD anymore?” — but the truth is you could do a lot worse with one of those “normal” WADs than you could with something like 50 Shades of Graytall. Of all the limitation projects that’ve come out in the last decade or more, 50 Shades may be the most compelling. The idea behind all these projects is to put creators in increasingly restrictive boxes — to force them to be