Memento Mori II

Doom turns 21 tomorrow. That’s right — my baby is gonna be old enough to drink. Before it turns to a life of debauchery and sin, though, I thought we’d take a look back at the baby pictures. Or the toddler pictures, more like. This is Memento Mori II, one of the earliest — and greatest 32-level megaWADs of all time. What can I say about it that hasn’t been said before? I have to confess that I didn’t play the Memento Mori twins when they came out in ’96. I didn’t touch them until 2002 when I first got

Back to Saturn X Episode 1: Get Out of My Stations

A great Doom WAD is an emotional experience for me. I feel more invested in a good WAD than I do in 90% of videogames. The minimalistest story, some level design that makes me feel like I’m progressing and accomplishing something, a strong soundtrack — that’s all I need. The last one most of all. Really; music will make or break a levelset for me, and when is makes it, it makes it. If you’re not a big Doom person, I wouldn’t blame you for not believing me here, but I honestly think the world of Doom WADs hides behind