Silent Storm — Mission 12: Operation Title Drop

So between missions I fiddled around with the game’s journal a bit and discovered that you can sort clues by where they point to. Meaning from now on, we’ll probably have a little better idea why we’re going somewhere — since I can actually look back and see what intel led us there. You might be saying, “Wow, it really took you this long to figure that out?” And the answer to that question is yes. Yes, it did. But back to business…

Silent Storm — Mission 9: You Just Can’t Find Good Help These Days!

Bogey, Viper, Doug, Sook, and the rescued Doctor Locke scurry out of the lab and back into the light of day. We head home, feeling more than a little defeated. Despite the horrible mess that mission was, Bogey snags a Military Cross out of it. Yeah, I don’t know how… What we also get out of the whole debacle is some very interesting intel: Locke’s description of the “futuristic” armor sounds awfully similar to the “advanced infantry armor” we recovered film of way back on our second mission. Coincidence? No. Since this is a videogame, I’m going to go with

Silent Storm — Mission 8, Part 1: Into the Abyss

The results of the mission are in. Here’s our haul: Information about a German officer kidnapping British scientists, and a (poorly) coded message about some secret base in the Urals. No mission’s been unlocked in the Urals, but I think this German town has opened up as a new location for us. The game is extremely unclear about when a new mission becomes available… and what piece of intel made it available once it is. And the location descriptions… by now you’ve probably noticed explain nothing about why you’re being sent there or what you’ll be doing. I’m going to

Silent Storm — Mission 7: Tactical Genius!

On our way out of the mission area, we’re attacked by that one last soldier who was left alive outside the walls of the compound. He doesn’t do any harm, and the moment he’s out of the way, the rescued Compton miraculously comes to his senses again. Captain. Doctor become awake. I put him down? What?! Was he playing dead? Pretend yer out cold ’til the bad guys are all outta the picture? Sounds like he went to the same school as you, boss. I can have you court-martialed. You ain’t my real dad.

Silent Storm — Mission 5: The One Where Nothing Interesting Happens

So the Germans are infiltrating our dear United Kingdom at an alarming rate. We’ve taken out a small group of them who were reporting to the traitor Major Newhouse. We’ve (sort of) thwarted an attack on one of our bases. Now maybe it’s time to deal the finishing blow to their forces here. We’ve got the location of a base they’ve been using to coordinate their troops in the country. Before heading off on this sure-to-be dangerous and exciting mission, we pick up two things from Ozwell in the armory.

Silent Storm — Mission 4: Everything is Made of Explodium

There’s some unpleasant business we need to tend to before the next mission: finding a replacement for Elf. I know I originally said scouts were useless, and our first one may not have lasted long, but I’m beginning to think they may have potential. I’m convinced that melee is infeasible, but maybe a longer-ranged scout? Scout-sniper? Or give the scout a medkit and have him run around medic-ing from the shadows? I’m not sure, but I think we can still make it work. Anyway, as far as scouts go, there are a few options. The one we end up picking