Scythe X

Scythe X is basically two more episodes of Scythe II. That’s it. That’s the whole review. Thanks for coming, everybody. Alright, alright… Erik Alm made his triumphant return in 2009 with a quick one-two punch: the Scythe II re-release and the first release of Scythe X. It was a smart marketing move — filling out the famously empty three mapslots in Scythe II to reinvigorate interest in the series, and then jumping right into what were supposed to be episodic releases of the next WAD. Except that’s not what happened. We got the first two episodes of Scythe X at once

Mapgame

Gosh, can you believe it’s been over five years since I last talked about an rf’ map? 40 episodes after Wire Brush, I’m finally, finally doing that review of Mapgame I’ve wanted to do all these years. And hopefully it won’t be another 40 episodes until I get to do rf’s 1024 megaWAD… if I can find a copy of it somewhere. Mapgame has long been one of my go-to Doom WADs. I’ve held it on this pedestal, ranked it among my favorite WADs of all time, and any time the topic of best episodes for Doom 1 came up,

High/Low 2, 3, 4

Hey there! Welcome back to the program. In case you missed it, on the last episode, we talked about a little gem called High/Low 1. And I did intend to take a break from that series this month, but… well, I couldn’t stay away. Chris Hansen’s bite-sized maps make them really easy to tackle, and his light, airy style honestly is difficult to resist. So this month I’m back with the remaining three entries in his High/Low series instead of the megaWAD I was intending to show off. I’ll get to that next month. (It starts with an R!) Anyhow,