Deus Vult

Slaughter maps aren’t really my cup of tea. I like more of a slow burn — a steady build to an epic climax. I like an even distribution of enemy types and a WAD that gives you reason to use the whole array of weapons at your disposal. Slaughter maps, by their nature, tend to be the opposite of that. They consistently throw dozens, if not hundreds, of enemies at you — battles that necessitate the use of Doom’s high-end weapons almost exclusively. Anything weaker than the super shotgun collects dust. It’s also hard to ramp up the tension and