The City of Damned Children

I’ve never had the pleasure of watching the ’90s cult flick The City of Lost Children, but having played the Doom WAD inspired by it, I really feel like I should. The City of Damned Children is a 2020 community project, part of the long-running Doomer Board Project series, in which Auger;Zenith was a later installment. I’m hard-pressed to think of two mapsets more thematically at odds. Zenith was all bright colors and wicked fights, lots of in-jokes and silly references, while Damned Children is more sedate and moody; not easy on the combat but certainly more concerned about establishing

Auger;Zenith

I only learned of the Doomer Boards Project series shortly before the release of DBP26: La Cité des Enfants Damnés, The City of Damned Children. DBP26 came out around this time last year, and already we’re on to DBP38. I can’t fathom how they do it, but the virtuosos over on the Doomer Boards crank out one of these things every month — honestly deflating my ego a fair bit over the release schedule of my own UnSeries. A megaWAD made in just a month? Cool, cool; now do twelve of those every year. In any case, the Doomer Boards

Mutiny

I have a problem right now: I can’t stop playing awesome Doom WADs. I don’t know why it’s taken me so long to check out Mutiny, the 2016 community project that aims to revisit the glory days of WADs like Dysphoria 3, Perdition’s Gate, and my forever-favorite thing in the whole wide world, STRAIN. I’m about two years late to this party… but hey, at least I’m here now. There was a certain flavor to WADs like Dysphoria 3 and STRAIN that just isn’t seen anymore in the world of Doom WADs. I’ve heard a lot of folks call it “cyberpunk” (though