Wire Brush

In an attempt to offset the daunting scope of the last two WADs, this month I’ve got something short and sweet: rf’s Wire Brush. As much I enjoy single-level WADs, they don’t usually stick with me the same way bigger megaWADs do. They don’t leave that indelible impression on me the way the Suspended in Dusks do, or the Memento Moris, or the STRAINs. So the fact that I remember this one years later is a pretty good indicator of quality. (Disclaimer: It may also have something to do with me just really, really liking rf’s stuff, and also also

Welcome to the Future

Hey, futurites! Would you look at that? We made it to 2013! You can tell 2013 is the future just by looking at the number. Doesn’t it look weird? Feels weird to say, too. And I don’t just mean the kind of weird where you’re not used to it being the next year, so you keep saying and writing the previous one by mistake. Is it just me? 2013. It looks sci-fi… like the sort of year you’d set your science fiction story if you wanted it to take place in the future but not the future future. You know?

The Eye

The Eye is a WAD I probably wouldn’t have heard of if it wasn’t for this year’s Cacowards. The WAD contains only a single level, when I generally gravitate toward bigger, longer projects. It’s the second creation by mouldy, a relative unknown in the community, and I haven’t really been in the loop at all this year. Instead of slipping under my radar, though, The Eye was brought to my attention just in time to be a charming little Christmas present. Okay, so “charming” and “little” aren’t the best descriptors for this level. “Big,” “grand,” and “epic” are closer to

All Cake, No Cacos

Well, this is about all we got for Doom’s birthday this year. There might be something of substance later on, but for now, just cake. Everybody likes cake, right? Oh well. I can’t complain. I spent the better part of last week missing deadlines myself, so I can’t blame someone else for doing the same thing. In the meantime, the lack of a Cacowards ceremony doesn’t stop me from celebrating on my own terms. And yeah, just like every year before, Doom still holds up. Being in those classic levels again feels like going home.

On today’s episode of: How to Be Bad At Blogging!

So I’ve been really sick all week. I have a final paper to write, which I’ve put off until the last minute. I also have no posts set to queue up in case I don’t have time to write one. …I might be bad at this blogging business. I don’t really have anything to put up on here today, so let me just urge you to keep your eyes on Doomworld come Monday. It’s Doom’s 19th birthday, which means the 9th annual Cacowards. Should be good fun. Bring chips. And I promise I’ll get better at this blogging thing eventually.

Suspended in Dusk

You can’t talk about Doom WADs without mentioning Suspended in Dusk. In the Doom scene, it’s a modern masterpiece, and if you ask a Doomer what their favorite WADs are, you’re almost guaranteed to find Suspended in Dusk on the list. It’s on mine for sure. To cover some history, Suspended in Dusk was created back in 2005 by Esa “Espi” Repo, self-proclaimed “Finnish Doom freak.” Espi is best known for this and his followup, Back to Basics, but he also worked on some smaller WADs and contributed to a number of community projects and speedmapping sessions. So Espi was

Why Didn’t Anyone Tell Me About Dangerous Dave?

Seriously… this game. Seriously. Where have you been all my life? I’ll admit I’m biased toward liking Dangerous Dave. I have a kind of pseudo-nostalgia for this early era of PC games, in all its 16-color, PC speaker glory. I say pseudo-nostalgia because I wasn’t even around for it when it was going down. It really wasn’t until Doom that I came onto the PC gaming scene, but there’s still this warm, fuzzy feeling that creeps up on me when I load up these older games.

DOOM

Is your nostalgia center tingling yet? How about now? Doom is one of those games that almost anyone, gamer or no, has heard of. And if you played it back in its prime, you probably have a lot of fond memories. I don’t think anyone would argue if I called it one of the most beloved games of all time. There’s a staggering amount of stuff to talk about when it comes to Doom: its frenetic, balls-to-the-wall gameplay; its technical achievements that revolutionized PC gaming; the parade of sequels (of varying quality) that followed; its identity in the late ’90s

The Beauty of the Glitch

My video card has always been finicky. Mostly just the occasional, barely-noticeable pink lines dancing in the title bars of windows. (I had to look up what that very top bit of a window is called.) A little unnerving, but nothing serious. It served me admirably for years, despite being a touch eccentric. We were a good fit. I can appreciate eccentric. Last weekend, though, it took things to a whole new level. Where we’d had minor glitches before, we were now in full-blown catastrophic failure territory. The problem began with Borderlands 2, which froze up with garbled graphics and