Unwelcome

I live and breathe for the works of Doom modding that transcend being works of Doom modding — the WADs that advance my understanding of what a WAD can even be. There are plenty of total conversions of Doom, dating as far back as the mid-’90s. And thanks to advanced ports like GZDoom, there’s dozens of completely new games being developed today on the engine. But those projects aren’t what I’m talking about exactly. I’m more focused on what can be done within the confines of Doom while retaining its most basic and core elements. Unwelcome is one such project.