Veni Vidi Valiant — or — I Came, I skillsaw, I Conquered

If you’ve hung around these parts long enough, you’ve likely noticed an immensely prolific mapper’s conspicuous absence. Somehow I’ve made it ten years writing about Doom WADs and literally never mentioned him a single time? How could this be?! Well, don’t fret, old friend; even I know that there’s a special place in Hell for a WAD reviewer who ignores our most decorated mapper, Paul “skillsaw” DeBruyne. But I have to admit up front that part of the reason I’ve not yet written about any of skillsaw’s WADs is because I’m not exactly sure what I think of them. I’ve

The Episode of Episodes!

To celebrate the 45th edition of this column, my plan was to take a look at some episode replacements I’ve always meant to play but never got around to. I’d heard good things about all of them (and in most cases, I’d enjoyed their creators’ other work), so I expected to play some pretty good maps… Instead, I played four of the most amazing episodes I’ve touched in years. I know I said just a few days ago that Mapgame was possibly my favorite ever Doom episode, but all four of these are in the running for that title now — and

Reverie

I’ll admit right from the get-go that I’m probably a bit biased when it comes to Michael Jan Krizik’s Reverie. If you take a look in the readme, you might see why: I did a little playtesting for this WAD back in the day, when the pieces were still coming together. I’m not sure my feedback was all that helpful, but just being able to play a WAD before it’s released publicly has a way of endearing you to the final product more than you might have been otherwise. That’s not to say Reverie is bad and I’m giving it